Sunday, 27 October 2013

Final Reflection

When I look back to how I felt about this subject in week 1, I remember being excited to see that every week had such a variety of topics to learn, it seemed that it would never get boring or dry. I think that in the end this assumption turned out to be true as I really enjoyed myself with many of the tasks, and learnt a lot from the reflect tasks. 

The format of the learning and the assessment was certainly very different to what I am used to but in the end I really enjoyed it. I have a tendency to leave things to the last minute so being made to work on a bit every week to make deadlines forced me to spread my workload out more which has helped immensely with my stress levels and the quality of my work.

It is hard to pick which week’s activity was the most interesting or useful to me as they all contributed to my learning. I particularly enjoyed the play activities based on multimedia. The mash-up activity was particularly fun for me as it allowed me to be a little creative as well as learn about new technologies. While I don’t think I’ll be using instagram much in my personal life I did have fun playing around with it. 

After I graduate from the masters I would love to work in a public or state library setting so I think that the most interesting week in regards to this was week 4. I had only ever heard the names Bundlr and Storify before and knew nothing about them. They surprised me however in how useful they were for creating collections of media to cater for a specific community or interest. I particularly enjoyed using Bundlr as it was easy to use and allowed me to create a collection based on an interest of mine. It is easy to see how this could be used to create a collection that would coincide with an event at a library or even just a general collection that would be of interest to people in the community.

In terms of the actual content I really enjoyed the week on gamification as both the play and reflect activity allowed me to gain a better understanding of the topic. Again it allowed me to be creative and this engagement helped me with learning the topic. 

I actually quite enjoyed the ability to comment on people’s blogs as it allowed me to get a better understanding of the topic by reading other people’s views. Having people comment on my own blog was also useful because I could hear people’s insight into my own and gain a greater understanding of the topic. 

I think that overall the most useful thing about this class is that it has prompted me to give a large variety of social media tools a try. While I may not end up using all of them in my life or my future career being exposed to them gives me a greater understanding of how people interact online. It also gives me the skillsets to use the ones I do adopt.

Friday, 11 October 2013

Week 11 Play Activity

For my mashup I decided to take an old photo from the State Library of South Australia (SLSA) archives and introduce a modern item as a contrast between old and new. I ended up finding an image of the ABC Radio studios and added in an iPod:




The image of the iPod is a cartoon representation and is under creative commons licensing.

Original images can be found at:

http://png-5.findicons.com/files/icons/1701/ipod_video/512/ipod_25.png

http://images.slsa.sa.gov.au/mpcimg/68500/B68322.htm

Sunday, 29 September 2013

Week 10 Play Activity

I would design a gamification system based on encouraging children to read more fiction. It would be based on the type of reading competitions I used to do at school, although I would go further than just offering rewards based on who read the most books as that could get dull very easily and gamification must be interesting for people to continue to participate.

I would maintain interest through the use of  badges. For example awarding badges for reaching a certain number of books read on a given topic; a student could win the "Space Cadet" badge for reading a number of science fiction stories or a "Historian" badge for reading history books. This would maintain interest as instead of competing for a number of books read in a given week there is a tangible and lasting reward. By maintaining a collection, a student can feel more satisfaction from what they have achieved. This also promotes self satisfaction for a child as they are working towards a goal that does not revolve around competing with other children that may just be faster readers than them. I personally think that working towards personal goals promotes self esteem more than competition.

Overall I think by steering the game away from mere competition to something individual you are allowing a student to feel satisfaction by what they have achieved at their own pace. There will obviously be children that will compete on number of badges, but if that is not the point of the game, then instances of this should be minimised.

Week 10 Reflect Activity

The type of organisation I hope to work in after graduation is a public library. I think that the best idea for gamification would be a form of treasure hunt. It would be easy to incorporate a system of hiding information throughout the library, with QR codes attached. The QR codes would link to text providing educational information based on a theme regarding the local area and then a clue as to where to find the next bit of information. The library staff could also be involved by having it necessary that participants in the game ask staff certain questions. I think that this would provide an engaging and attractive system to encourage people to learn more about where they live. It could also be expanded to more location neutral topics such as science.

The main issue with this of course is that not everyone has a smartphone that will be able to read QR codes. The obvious answer is to have the library provide devices that are able to do this. While this would be an extra cost there would be the added benefit of introducing many people to newer technologies, particularly the elderly community who have not taken to new technology as readily.

From personal experience I do know that gamification can work when done correctly. Valve Corporation recently introduced a gamification system for their Steam software; an online digital distribution software for video games. This system rewards you for playing games that you have bought with virtual trading cards. I got quite caught up in this and collected a large number of cards and I know others who have also done this. While this was done to promote profits for a business it is easy to see the concept does work and could be easily adapted to educating people in a library.

As the role of a library is to provide access to information for the local community, this would help immensely in encouraging people to use these services; particularly if tangible rewards are offered e.g. a prize donated from a local business.

Thursday, 19 September 2013

Week 9 Play Activity

For this week we were tasked with creating a QR code and inserting into the about page. I could not work out how to do this with Blogger so I have uploaded it here:

 photo qrcode17142656_zps5bf483cc.png

Sunday, 8 September 2013

Week 7 Play Activity

I only managed to do three photos for the week and it ended up with an unintended theme of guitars. The photos can be found below:





Friday, 6 September 2013

Week 7 Reflect Activity

I see myself using online photo sharing more in my professional life than my personal life. While I have been enjoying this week’s play activity, it ultimately does not really serve a purpose to me. I feel as though if what I was taking pictures of would be interesting to my friends and family, I would just prefer to talk to them about it rather than upload for anyone to see, as most of them would not care. It may serve a purpose for the people who are interested but is largely irritating for those who aren’t.

However in my professional life I think image sharing is a great way to promote yourself and what your organisation is doing. As people tend to follow companies they are interested in they are more likely to appreciate the news of what is happening within that company.  Also as a picture with a small caption can convey a large amount of information very easily and quickly there is less of an issue with information overload. It will allow people who are interested to investigate further while letting people who are not interested simply skip over it with little effort. It is also very easy to create for a smartphone user as the instagram app simply works with your phone's camera. This is already an advantage of the twitter service as whole, but I think pictures can be even more effective than 140 characters; which is why I love how easy it is to integrate an Instagram photo with both twitter and Facebook.

As I hope to work in a library I think something like Instagram would be effective for creating awareness of an upcoming event or even documenting one that has already happened. Not only is this an excellent way to engage with the community it can help to let people know exactly what the library is doing for the community, as I have found there is still a misunderstanding with people in that they think a library is just a place to get books.